Third, you need to attach this container to a carrier or store it in a hold of a cargo ship and fly it across the Void to the construction site. The container is automatically resized to fit its contents, which are much more compact and weight much less than the original ship. This is, fortunately, the simplest thing: in Editor you have a special part, namely the DIY Kit Container, which allows you to "load" any previously created and saved ship inside of it. Second, you need to assemble the DIY Kit with required materials (good luck with finding enough Blutonium for RTG on Minmus), tools and components. So you need: a Drill, an ISRU, some storage tanks for Ore, Metals and any other stuff that you want/need to supply the newly built ship with some space to work in (hitch-hikers can, science lab or a big passenger compartment will do we'll call it the Workshop) and, last but not least, kerbal engineers that will build things. GitHub have sources (MIT), assets (CCBY-4.0) and also releasesįirst, you need a simple mining operation already running near the spot where you want to build something.Spacedock is the main download site for releases.Centralized UI for progress tracking and fast switching to construction sites.Wireless transfers: fill the assembled ship with resources and crew before you launch it using dedicated UI.Days, even weeks may be required to build something complex, but you don't have to babysit your workers. Background operation: fly other missions while construction takes place on a far-away planet. Build DIY Kits themselves: make you colony or space base independent, produce your own kits from scratch using blueprints and raw materials.Expand your space stations by building new segments docked directly to it.
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